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Sat Dec 06, 2008 9:46 pm 3d
Command and Conquer Red A...
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Super no More !
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Room design
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Twin athlet
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reeltime character
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Batman Design
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BMW M5
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Girl on the Hill, Death D...
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architectural renders
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Hansip Betawi [Civillian ...
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3d work
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Free Superb Vector from V...
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free blue prints
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Koshime Artwork
Thu Jun 12, 2008 10:51 pm Werner
3Dcharacter- From Naruto ...

Rigging & Detailing

 

Furthermore, I layout the scene by locking the camera angle and position, and then continue on rigging the character to find a good solid pose. After that I made all the details in ZBrush and export back the model to XSI for the next processes.

Texturing & Shading

For texture painting I used Body Paint and Photoshop, and switching around from one to another in the process. First I unwrapped the mesh in XSI, but furthermore I use the relax tool from Body Paint to make the uv unwrap more precise.

To get the wet look of the scene, I set the specularity a bit higher. Below you can see the final painted maps.